Devlog #3: Environment progress and more crafting info
Hello everyone! Today I want to share some progress I’ve made over past two weeks and additional info about crafting, planned in Gedonia.
I’ve been working on adding new environments to the game recently, these are just rough base for the locations in the game, just buildings and terrain, no advanced props and decorations or npc’s. It’s a couple of towns and dungeons from first 3 zones of the game, and you can check them in this video:
More details about crafting in Gedonia
Generally, you can distinguish two approaches to the crafting in games nowadays – crafting a fixed item from a recipe (more classic approach), or modifying and changing an item endlessly with mods and improvements. I decide to go with the classic type in the game. There are 6 types of crafting in Gedonia so far: Blacksmithing, Leatherworking, Tailoring, Alchemy, Cooking and Enchanting. Most of them are pretty self-explanatory, except maybe enchanting, which will work quite differently from most other RPG’s.
The main difference between crafting in most other RPG’s nowadays and Gedonia will be that I will try to make crafting a separate and viable character progression path, instead of optional activity. You will get experience when you craft items, and you will be able to learn any amount of crafting professions you like. So, instead of being a strong warrior or powerful mage, you can be a skillful crafter, make a bunch of money, hire a couple of mercenaries, equip them with items, potions and enchants of your own making and beat the game this way. In the end, it’s all about the freedom of building a unique character with unique playstyle.
Thank you for reading this post, stay tuned for updates. Follow me on twitter for more info: https://twitter.com/OlegKazakov1990 Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN